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STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
I believe the acts themselves will be longer and more fleshed out but there’s less of them.
6 acts in Path of Exile 2 instead of the 10 acts that PoE1 has.
It’s actually an upgraded version of the same engine, and Path of Exile 1 is getting a lot of the new tech backported.
It was originally supposed to replace Path of Exile 1, but now they are going to exist together.
2 will be more refined and slower, with a brand new story and 6 new acts. Should be a fun time.
I didn’t enjoy the first one, I am enjoying the second one a lot more. It’s not perfect, but the stories are generally better and things feel more polished. It’s still an old-school JRPG though.
You can still play the game offline and single player just fine. Multiplayer has never been a core feature for my playthroughs. I don’t think it ever worked particularly well.
SSDs have gotten so cheap and fast recently.
Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.
Personally I much preferred Lies of P.
Lords of the Fallen is sitting at 55% positive reviews on Steam. Lies of P is sitting at a nice comfortable 89% positive reviews.
Lords of the Fallen had a pretty troubled development cycle (changing studios 3 times) and it has some problems.
It’s on Gamepass. Just get that for $10 and beat it. Might be able to find a free trial somewhere too.
Lies of P was extremely good. Not quite on the same tier as Elden Ring, but super enjoyable and polished.
I played a bit of Craftopia awhile back from the same developers. It was weird, disjointed, buggy and strange.
I expect this will be more of the same. But I hope I’m wrong. It would be wild for this game to be decent to good.
Definitely agree with this. Locked 30fps mode with motion blur set to 2/5 was the ideal way to play this game. Performance mode was far too unstable and blurry especially on a larger TV. Digital Foundry also suggested just locking it to 30 and not switching back and forth. Your eyes do eventually adjust.
I wish the performance mode was better, but it seems pretty clear that 30fps was the performance target.
I know what this post is referencing, but I don’t think that was really the message that they were trying to convey.
Baldurs Gate 3 is an incredibly good game, but it will be difficult for most average studios to emulate their success.
They had a very long developmental cycle of 6+ years, very successful early access, and a team of 400+ experienced developers who know this genre better than anyone.
I would absolutely love to see another studio attempt something this ambitious, but it’s going to be really hard to top this game for the foreseeable future.
The game does have an easy mode if you want it to be more brain dead. But it definitely does still require some thought for sure.
Yes! This happens to me constantly. My only major gripe so far.
I tried out the demo, surprised to see it’s being ported to Unity.
Demo feels very early and has some problems (like not being able to quit properly) but it’s a promising start otherwise.
As far as I’m aware, there is not.
It’s very much balanced around having a party of 4 characters. But the game itself is incredibly open ended. You could probably make fewer characters work but the game would be harder.
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