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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Let’s see:

    • There is already Steam for Mac, which a great catalog and sales.
    • The only appeal of an App Store game is cross-platform… in Apple devices.
    • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
    • There are no platform-selling exclusives.
    • There is no exclusive hardware features.
    • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

    Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.





  • Analysts said it would sell around 350,000 units, so that’s below expectations of what Apple expected by shipping 800,000 units.

    A flop would have been <100,000.

    Either way, I think that Apple expected this and they were preparing for an update on 2025 if things go really well, but it didn’t. Whatever units have in the oven, they will probably be used for a Vision Non-Pro.

    Even then, they will have it rough. Current VR headsets are cheap enough and good enough. It feels like the iPhone came 2 years after Android came to the market.







  • What’s dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.

    Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that’s it.