CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.
Titanfall is the only game I’ve seen that took surfing, and not only did it on purpose, but built the whole game around it. That’s why I love it so much, you literally just use your surf skills to fly around the maps like a fighter jet, doing dive bombs on people and just overall being a menace.
Personally, I’m kinda amazed everyone forgot about ads in the MOTD that a lot of multiplayer source games had. Granted, the ads were set by the server host, not Valve, but yeah.
CS 1.6 was peak gaming. There were servers with Warcraft 3 mod where you could pick your race and level up to receive additional modded abilities and items, and it would save your progress over months. Not to mention the map customizations.
Also, no paying for season passes or DLC, no paid skinpacks, no censorship or embedded ads or tracking. And custom porn sprays.
EDIT: there were definitely skins, they were just free downloads from modders. And they were client side so you could see them but other players would just have their own skin or default for the same item.
So you’re saying there was new content all the time, it’s just that it was made by the community for the community.
This reminds me of wc3 mods run on fy_pool_day. Stupid fun with the overpowered HE nades
I did not expect someone to mention that map here. Loving fy_pool_day
Fy_pool_day and fy_iceworld were my favorites back in the day
Source also had W3 mod. I remember a server that ran it on de_deathcookin for some reason, but it was so good.
Also, glass maps. And this one server that ran 24/7 scoutzknivez low gravity gun game.
Surf maps, hours lost to the perfection of surfing using game physics.
Titanfall is the only game I’ve seen that took surfing, and not only did it on purpose, but built the whole game around it. That’s why I love it so much, you literally just use your surf skills to fly around the maps like a fighter jet, doing dive bombs on people and just overall being a menace.
Man made me remember zombie escapes. Complete darkness, scary maps with zombie screams from another game. I used to play a lot of those.
zm_lila_panic
Actually they tried experimenting with in-game ads at one point in CS 1.6.
https://www.bit-tech.net/news/gaming/ads_turned_on_in_cs_1.6/1/
Personally, I’m kinda amazed everyone forgot about ads in the MOTD that a lot of multiplayer source games had. Granted, the ads were set by the server host, not Valve, but yeah.
Tf2 community servers still have motd ads sometimes.